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Gypsio III
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Posted - 2013.04.08 17:59:00 -
[1] - Quote
Fredric Wolf wrote:It is really hard to give constuctive feedback on ships where the weapon system changes have not been released yet. The Raven really has not made me want to fly these but maybe after the Large Missile changes it will come out in the end.
Yeah, I wrote a long post comparing the Raven and Typhoon, then realised that it was worthless since it was based on weapon systems that are known to be changing, so I just deleted it.  |

Gypsio III
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Posted - 2013.04.08 20:13:00 -
[2] - Quote
Lubomir Penev wrote:CCP Rise wrote: +10% bonus to Cruise Missile Torpedo Velocity
What the f uck does that even means?
Ah, this must be the upcoming fix to cruise missiles - they'll launch torpedos of their own as they approach their target. With this bonus, presumably the torps will match the speed of their cruise launcher for glorious return of Cavalry Raven! |

Gypsio III
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Posted - 2013.04.08 23:30:00 -
[3] - Quote
Seriously, it's impossible to give feedback on the Raven when we don't know what's going to happen with torps or cruise. I don't understand why those changes aren't being done at the same time.
As it stands, the torp velocity bonus is not very useful because it only increases the range of torps from ~20 km to ~30 km. This would be great if the Raven was able to kite in that region, but "kite" and "Raven will never be used together", the Raven simply doesn't have the mobility to keep a target in that window and hence make good use of the bonus. Nor, with 20 km base range on torps, is the bonus powerful enough to give a good damage projection advantage over the Typhoon. Now, if you turn round and say you're upping the range of torps by 50-75%, this would change things - but we don't know your plans for torps...
As for cruise, well, the extra range from the missile velocity bonus is not useful at all. The reduced flight time is vaguely useful; the greater ease of hitting fast targets is also only slightly useful - as seen by Drake blobs, whose HMs are able to chase down fast targets despite the lack of a missile velocity bonus. Cruise needs much more help than torps, and may well consist of speed and damage bonuses, but it's impossible to judge the value of a future cruise Raven and give feedback on these changes until we know what's happening with cruise!
The Raven is renowned for being flimsy. Getting an extra medslot is nice; losing base HP at the same time is silly. In a world of ABCs, BS need a very substantially superior tank to make up for the reduced mobility. |

Gypsio III
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Posted - 2013.04.08 23:45:00 -
[4] - Quote
Pattern Clarc wrote:New raven may be faster than the drake...
Yeah, but the Drake is really slow too! It works despite being a slowarse because of decent weapon systems and solid tank - can we say the same for the Raven?
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Gypsio III
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Posted - 2013.04.09 11:23:00 -
[5] - Quote
Jonas Sukarala wrote:CCP Rise have you considered reducing the Rokh's optimal range bonus to say 7.5% or 5% in exchange for more speed and reduced mass or even a combo of damage and range?
Some thoughts about the scorp...
-remove the range bonus entirely replace with a 5% missile damage bonus -reduce drone bandwidth to 50 like raven - buff its speed
These ideas are terrible. 
The Rokh is very healthy as a fleet BS because of its tank and damage projection. It needs these abilities more than it needs minor mobility increases, and it certainly doesn't need to tread on the toes of what the Gallente fleet BS should look like - a railboat with less tank but considerably greater tracking and gank at close ranges, which is what your idea of a damage bonus and reduced range bonus would do.
Stop trying to neuter the Scorpion while keeping it an ECM boat. If you don't like it as an ECM boat, then change it entirely, don't do this half-arsed single missile bonus. As a fleet ewar BS it again needs force projection and it doesn't need mobility as nearly as much as the Raven anyway, whose unimpressive mobility you appear quite happy with! The only real change I'd make to the Scorp is to move a highslot to a lowslot so it can fit a better armour tank. |

Gypsio III
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Posted - 2013.04.09 17:27:00 -
[6] - Quote
Lina Theist wrote:As it stands right now, a rokh will never snipe because it's outperformed in every way by a naga. As such, blasters are the only viable option for a rokh. However, if it got a damage bonus instead, rails would actually do enough damage to be viable. Blasters would lose range, and be niche.
Right now, rokh is fitted with blasters only as a brawler.
Just FYI, you're totally out of touch with reality. The Rail Rokh is a dominant fleet BS.
And I hope the guy above me wasn't suggesting deadspace MWDs as a method of going faster...  |

Gypsio III
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Posted - 2013.04.09 17:51:00 -
[7] - Quote
Van Mathias wrote:Hmm? The c-types are sold at a very resonable price, if you can afford a rokh hull, you shouldnt have any problems affording a c-type MWD.
It's not the cost. Why do you think they're so cheap? Maybe because they don't give any speed bonus over a T1 MWD...? |

Gypsio III
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Posted - 2013.04.09 20:17:00 -
[8] - Quote
Yeah, with current cruise/torp stats, the Raven's missile velocity bonus is of very little use, it's an obsolete holdover from past ages. I would criticise it further, but it's pointless, since we know that cruise and torps will be changed, and those changes may make it useful again. But we won't know until we know how cruise and torps are getting changed.  |

Gypsio III
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Posted - 2013.04.09 23:00:00 -
[9] - Quote
Jezza McWaffle wrote:With the missiles. Would not having 2 types of cruise missile and buffing torps be a good idea?
Example:
- Long range cruise missiles. Have faster travel time and sligtly lower explosion radius, current dps
- Short range cruise missiles Around 35km range, decent dps (think ultraviolet damage and range), slightly higher explosion radius and slower travel time
Maybe we could call the short-range type "torpedoes"?  |

Gypsio III
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Posted - 2013.04.10 10:05:00 -
[10] - Quote
CCP Rise wrote:Scorpion is going to lose a high slot and gain a low slot.
wahey! |
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Gypsio III
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Posted - 2013.04.10 12:27:00 -
[11] - Quote
Giving torps additional base range would make the Raven's missile velocity bonus actually quite useful, as it would give it a considerable advantage in damage projection over the Typhoon. And I'm expecting cruise to lose range in exchange for damage, which could also make the velocity bonus quite useful for cruise too. So, keep the missile velocity bonus, but change cruise and torps so the Raven can make effective use of it, giving it damage projection abilities that the Typhoon lacks. |

Gypsio III
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Posted - 2013.04.11 09:33:00 -
[12] - Quote
It would also help giving feedback on the Raven if we knew the current state of thinking on introducing missile "tracking computer" mods and the missile disruptor ewar (please god don't just give a missile disruption effect to tracking disruptors, even via a script). |

Gypsio III
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Posted - 2013.04.15 22:14:00 -
[13] - Quote
Jonas Sukarala wrote:does anyone else think the scorp having 3 bonuses is a bit odd?
Current Dominix has three, future Dominix has four. So what? |

Gypsio III
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Posted - 2013.04.16 13:27:00 -
[14] - Quote
Jonas Sukarala wrote:Gypsio III wrote:Jonas Sukarala wrote:does anyone else think the scorp having 3 bonuses is a bit odd? Current Dominix has three, future Dominix has four. So what? What are you on about? domi has its drone bonus for HP/damage drone optimal/tracking but these are combined bonuses im talking very separate bonuses that add a lot per bonus that are unnecessary the drone bonuses wouldn't work particularly well without the combined bonus which says more about drones lacking...
Drone HP Drone damage Drone optimal Drone tracking
Looks like four bonuses to me, all of which would work individually, although it's certainly fair to say that if you only picked two then the final ship wouldn't be very impressive - hence the selection of all four.
So why are you objecting to the three of the Scorpion? Four bonuses, actually: ECM Burst optimal, ECM Burst strength, ECM optimal, ECM falloff, ECM strength. Oh wait, five bonuses, one of which isn't even mentioned in the ship description. 
Is your objection to the text description or to the ship itself? Because I'm sure the text can be changed to make it look as if the Scorp only has two bonuses, just like the Dominix. How about "15% bonus to ECM Burst and ECM Target Jammer strength per level, 20% bonus to ECM Burst optimal and ECM Target Jammer optimal and falloff range per level"? |

Gypsio III
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Posted - 2013.04.17 10:57:00 -
[15] - Quote
So cruise is looking pretty good now. But will the cruise Raven be balanced with the cruise Typhoon? I'm not convinced. The Raven's missile velocity bonus is of limited utility on a cruise fit; the Typhoon's explosion velocity bonus is much preferable in a small-gang environment, although it too becomes of limited use if you have long-range webbing support.
The five medslots on the Typhoon enable viable shield fits, with the seven lows going for triple nano, triple BCS and DC, giving a Typhoon that is faster, more agile, has a smaller sig and better scan res, along with more drones and better damage application thanks to the explosion velocity bonus. The Raven is too flimsy for fleet actions, and as an attack BS you wouldn't expect it to thrive there anyway. It'll have a better tank than the shield Typhoon, but if ABCs and the Mach etc have taught us anything, it's that the best form of tank is frequently mobility.
So what's the cruise Raven's niche? Does a solution lie in the Raven, or in the Typhoon? Cut a medslot off the Typhoon to deter shield fits? |

Gypsio III
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Posted - 2013.04.18 09:12:00 -
[16] - Quote
Grunnax Aurelius wrote:The reason for the Raven not having a Explosion Radius or Explosion Velocity bonus is because it was designed to use Cruise Missiles not Torpedoes, now with the new Mid slot gained on the Raven you fit a Target Painter so that when you use Tech 2 Fury Cruise Missiles you will apply full damage to Battleships, and with the new Cruise Missile changes with Tech 2 Valkyries you push out 830dps with Fury.
Typhoon has been designed as a Torpedo boat hence the reason for having an Explosion Velocity bonus,
The funny thing, though, is that I don't think it'll work like that. With the current range of torps, the Typhoon will be operating inside web range and, since it can web its target, it doesn't really need the explosion velocity bonus. Instead, that bonus will be much more useful on a cruise fit operating outside web range. In contrast, the missile velocity bonus on the Raven isn't hugely useful with cruise, but it will help it use torps outside web range, particularly if torps get a bit more range.
Elsewhere you're assuming solo fits, hence your statement of requiring an armour tank on the Typhoon. This is fine for solo, but for small-gang work, the tackling roles can be handled by other ships, and indeed have to be at ranges (50-100 km) where you'd want to be using cruise, by recons.
Grunnax Aurelius wrote:so that you can have either of the following setups so that you can fully apply all of your Torpedo damage: Prototype 100MN MicroWarpdrive I x1 Warp Scrambler II x1 Stasis Webifier II x1 Target Painter II x2
or
Prototype 100MN MicroWarpdrive I x1 Warp Disruptor II x1 Stasis Webifier II x2 Target Painter II x1
"Fully apply your torpedo damage" to what? That statement isn't meaningful unless you specify a target. In general though, I'd say that your estimates of required tackle are pessimistic. Shield BCs will take something like full damage with just a single web - certainly the Drake will, and even a shield Hurricane, with a sig of 310 m, will be taking 92% damage from torps when webbed. |

Gypsio III
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Posted - 2013.04.22 07:36:00 -
[17] - Quote
Catherine Laartii wrote: Oh my poor, poor Rokh. Why are you so neglected?
First off, quoting CCP Rise: "The Rokh, like most of the former tier 3 battleships, is in a very healthy place currently. " Supressing riotous laughter and rivers of tears at the ignorance of that statement, I would like to point out that the rokh is, as awful as it is for me to put this in a pun, "Between a Rokh and a hard place." Hybrids are currently broken in the realm of the caldari, as their usefulness is in CCP trying to force Caldari to use just rails, and Gallente just blasters.
http://eve-kill.net/?a=top20
:facepalm: |

Gypsio III
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Posted - 2013.04.22 09:55:00 -
[18] - Quote
Naomi Knight wrote:Gypsio III wrote:Catherine Laartii wrote: Oh my poor, poor Rokh. Why are you so neglected?
First off, quoting CCP Rise: "The Rokh, like most of the former tier 3 battleships, is in a very healthy place currently. " Supressing riotous laughter and rivers of tears at the ignorance of that statement, I would like to point out that the rokh is, as awful as it is for me to put this in a pun, "Between a Rokh and a hard place." Hybrids are currently broken in the realm of the caldari, as their usefulness is in CCP trying to force Caldari to use just rails, and Gallente just blasters.
http://eve-kill.net/?a=top20:facepalm: it is only usable in huge rr fleets , and now ccp wants to nerf that,soon it will be outplaced by another ship/doctrine and rokh wont be used at all
Stop whining Naomi, it'll be fine. The advantages of damage projection, instant shield RR and high resists will still remain. |

Gypsio III
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Posted - 2013.04.22 17:18:00 -
[19] - Quote
Bugsy VanHalen wrote:Grunnax Aurelius wrote:Can we give the Raven some more cap and cap recharge please, or give all the Attack Battleships a role bonus that reduces cap requirement of MicroWarpdrives by 25%? MWD on a battleship is fail. the sig bloom gives you the signature radius of a small POS. The huge signature radius makes you so easy to hit the increased speed will not help you much. Except for traveling between gates.
Meanwhile, away from bears endlessly running L4 missions...  |

Gypsio III
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Posted - 2013.04.22 21:27:00 -
[20] - Quote
If Scorps are really bad, why do they always get primaried? |
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Gypsio III
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Posted - 2013.04.22 23:51:00 -
[21] - Quote
Bucca Zerodyme wrote:Gypsio III wrote:If Scorps are really bad, why do they always get primaried? Because they die fast and nobody like ECM.
I wouldn't call 129k EHP before links particularly fragile. And I wonder why people don't like ECM. It's almost as if they believe that the ship is a serious threat. |

Gypsio III
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Posted - 2013.04.23 11:00:00 -
[22] - Quote
Naomi Knight wrote:Gypsio III wrote:
I wouldn't call 129k EHP before links particularly fragile. And I wonder why people don't like ECM. It's almost as if they believe that the ship is a serious threat.
Currently a heavy tanked scorp has 96k ehp that isnt much ,no wonder it is primary it is probably the most paper easy to kill enemy bs on the field. Proposed scorp can have 119k with armor tank. Dunno where do you get the 129k ehp. And it reaches this putting up 0 signal d.amps, which is similar to dont use dmg mods for dps ships. With 1 signal d.amps it drops to 100k ehp. And with constant ecm nerf its ability to jam is became too weak. If 7.8 jamm strenght with 97km opt with racional jammers everything maxed sounds good to you , i think you just never tried to use it in actual fight. With 3 jamms it gives you 65% to jamm an average(same race bs as the jammers) enemy bs in your optimal , oh yes that is so threatening. So that they are a threat is more or less due to ecm in the past ,and some people just didnt adapt, and it has nothing to do with actual scorps performance.
Add in squad bonuses.
The rest of your post is an argument that ECM on a tanked Scorp is so weak that the Scorpion should not be primaried. But Scorpions still get primaried. Your argument is internally contradictory - either decide that Scorps are so weak that nobody primaries then and hence tank is unimportant, or that they need a decent tank because they do get primaried because they are a threat. |

Gypsio III
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Posted - 2013.04.23 13:42:00 -
[23] - Quote
Naomi Knight wrote:Gypsio III wrote:
Add in squad bonuses.
The rest of your post is an argument that ECM on a tanked Scorp is so weak that the Scorpion should not be primaried. But Scorpions still get primaried. Your argument is internally contradictory - either decide that Scorps are so weak that nobody primaries then and hence tank is unimportant, or that they need a decent tank because they do get primaried because they are a threat.
Why should i add squad bonuses? I never add them.
More fool you, then. Squad bonuses are available to everyone in a squad with an appropriately-skilled (not hard) and valid squad booster. If you never add them then you're either soloing a lot or doing it wrong, and since we're talking about a Scorp, the chances are that it's the latter.
Viable, yes. If you want to propose increasing the Scorp's ECM strength then I'm very sympathetic to that though, it should really have a bigger ECM strength bonus than a Blackbird, to reflect the sensor strengths of its intended targets. But really, the entire chance-based mechanic of ECM is utterly terrible and should be binned.
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Gypsio III
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Posted - 2013.04.24 21:33:00 -
[24] - Quote
SongSinger wrote:suggest to replace the bonus velocity for bonus explosion radius
I dunno really, get a Rapier/Huginn in support and that explosion radius bonus (and particularly the explosion velocity bonus of the Typhoon) suddenly becomes not very useful. In contrast, you can't really replace the missile velocity bonus. It isn't the greatest bonus ever by any means, but it has its uses in terms of reduced flight times, greater concentration of volley damage in time and reduced hostile logi reaction time.
If torps got a bit more range, making the missile velocity bonus more useful with them, then I'd favour keeping it, I think.  |

Gypsio III
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Posted - 2013.04.24 23:12:00 -
[25] - Quote
Jitoru wrote:The Reason because we think so is: in a Real fleet battle the Tank the Rokh fields barely matters, because hundreds of ships are shooting on the primary it doesnt matter if the sniper in question has 25k or 90k ehp.
If EHP doesn't matter, then neither do DPS or alpha. |

Gypsio III
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Posted - 2013.04.25 09:50:00 -
[26] - Quote
With 75 m3 you could do the 2-2-1 trick, that gives more damage than five meds. I've always prefered a flight of meds and a flight of small, split between damage and dishonour, though. |

Gypsio III
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Posted - 2013.04.25 12:27:00 -
[27] - Quote
Jonas Sukarala wrote:btw CCP considering most caldari ships shield tank it is odd that they need to have such a high sig radius to begin with.....??/
Why is it odd? It's supposed to be a racial theme, in the same way that many Amarr ships are really slow even before slapping trimarks and plates on. Giving them small sigs that are then bloomed by rigs/extenders to intermediate levels is just a method of homogenisation across races. Don't go down that route, keep distinct racial advantages and disadvantages. |

Gypsio III
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Posted - 2013.04.26 19:55:00 -
[28] - Quote
Malcanis wrote:Just a heads up, but no one will stop using the Rokh because of a 5% EHP nerf. Or the Drake, come to that.
Hope this helped you more than hyperbole is helping your credibility.
It's Naomi, the sky is always falling on her, it's just so unfair and it's all CCP's fault...  |

Gypsio III
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Posted - 2013.04.27 18:18:00 -
[29] - Quote
If you think the Talos is a better 100 km sniper than the Naga, then you're madder than that notorious madman, Mad Jack McMad. |

Gypsio III
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Posted - 2013.04.27 18:44:00 -
[30] - Quote
Hagika wrote:Gypsio III wrote:If you think the Talos is a better 100 km sniper than the Naga, then you're madder than that notorious madman, Mad Jack McMad. Better damage potential and better tracking at 100km. I am saying exactly that because it is.
Alright, post your fit, and I'll post a superior Naga. This should be entertaining. |
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Gypsio III
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Posted - 2013.04.27 19:00:00 -
[31] - Quote
If it's that obvious, it should be easy for you to post fits. Come on, don't get all wobbly now...  |

Gypsio III
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Posted - 2013.04.27 20:12:00 -
[32] - Quote
Hagika wrote: Cal navy lead putting the Naga just over 100 km range will maximize the dps for that range, add 3 mag stabs. You can do the same for the Talos, which puts you just under 100km, but you have room for 2 track enhancers to put on the lows.
Ahaha not quite, CN Lead will give a Naga an optimal of 140 km... now try using the correct ammo for 100 km, Plutonium... |

Gypsio III
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Posted - 2013.04.28 10:07:00 -
[33] - Quote
Josilin du Guesclin wrote:I think balancing of shield battleships is being done with the assumption that we're fitting XLASBs to them all.
Yeah. With seven meds the Raven can get a credible active tank now:
[NEW Raven, Cruise] Internal Force Field Array I Ballistic Control System II Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II
Prototype 100MN Microwarpdrive I Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800 X-Large Ancillary Shield Booster, Navy Cap Booster 400 Warp Disruptor II or Sensor Booster II, depending on what you're up to. Adaptive Invulnerability Field II Adaptive Invulnerability Field II Phased Weapon Navigation Array Generation Extron
NEW Cruise Missile Launcher II, NEW Caldari Navy Mjolnir Cruise Missile NEW Cruise Missile Launcher II, NEW Caldari Navy Mjolnir Cruise Missile NEW Cruise Missile Launcher II, NEW Caldari Navy Mjolnir Cruise Missile NEW Cruise Missile Launcher II, NEW Caldari Navy Mjolnir Cruise Missile NEW Cruise Missile Launcher II, NEW Caldari Navy Mjolnir Cruise Missile NEW Cruise Missile Launcher II, NEW Caldari Navy Mjolnir Cruise Missile Heavy Unstable Power Fluctuator I
Large Anti-EM Screen Reinforcer I Large Anti-Thermal Screen Reinforcer I Large Anti-Kinetic Screen Reinforcer I
681 DPS,1095 DPS tank on full overload. But 1125 m/s. The problem is why would you use this when the Naga exists? The Naga does more damage at 100 km and without flight time, it's faster and has a much smaller sig - and can MWD without continually chewing boosters. The additional EHP and the 1100 DPS tank are nice, but I'm struggling to see gamespace that isn't crowded out by more mobile Typhoons with logi support, Nagas or Rokhs. 
Hmm, take the shield tank and jam the mids full or TDs and RSDs, maybe? |

Gypsio III
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Posted - 2013.04.28 18:04:00 -
[34] - Quote
Hagika wrote:This is why the raven needs another launcher slot.
As for the naga, it is a better sniper at 100km, though not much better. I still feel the talos is a better ship and would keep it as that roll too.
Caldari BS, well 2 of them have issues that need to be looked into. Raven is sub par in terms of combat. As you pointed out, its pretty sad when a Naga can do better dps at that range. The new cruise buff is nice but not enough if the raven doesnt get another slot.
I don't think it's a problem that will be solved by simply throwing more DPS at the Raven. Attack BS need to be more different to ABCs, atm they're trying to do similar things, and yet mobility is so important in that role that the massive mobility advantage of the ABCs outweighs concerns of actual tank. And while more EHP for attack BS would be useful, they would then start to intrude on to combat BS and everything gets a bit messy.
The answer might lie more in cutting ABCs down more - less tracking, fatter sig, maybe less speed but certainly less agility. This will also help create gamespace in which HACs can live in. |

Gypsio III
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Posted - 2013.04.29 09:53:00 -
[35] - Quote
Lord Eremet wrote:I don't think I ever seen a rohk being used in pvp, except for that rare newbie who loses it 3 seconds later and have it lol-fitted. Now with Naga and other attack battlecruisers I doubt it have a use at all since its not cost-effective. If anyone have a fit that isn't lol and doesn't include hugging a station all the time or alts with logistics, please post it, I'm really curious.
This again. Those newbies aren't so rare, it seems. |

Gypsio III
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Posted - 2013.04.30 00:24:00 -
[36] - Quote
Lord Eremet wrote:
That link Gypsio posted is helpful, I will take a look at individual Rohk killmails, I bet they all will be fleet-fitted.
Pretty much. Naga has a significant DPS advantage over the other ABCs around 80-120 km or so, depending on fits ofc, with the option of better tracking close up because of TCs. In exchange for this firepower, it's slower and fatter than the other ABCs, but in fleet its ability to project damage outweighs this. All of the ABCs are popular, they're actually quite well balanced among themselves, although I struggle to to see how attack BS will fit in with ABCs around.
Fleet Rokh is also rail fit (ofc). Its resist bonus meshes well with shield logis' instant shield rep and the optimal bonus and high base lock range lets it project damage out to the 150 km soft cap.
You might regard "fleet" as a bit niche and ask for greater utility in other environments, and it's not an argument without merit. But the general Caldari theme of trading mobility for force projection has always been one that's best suited to the fleet scale, so it should be expected that the Naga and Rokh see most use there. |

Gypsio III
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Posted - 2013.04.30 12:02:00 -
[37] - Quote
Theia Matova wrote:You risk making Caldari even more popular with these changes as they already are. Please reconsider the cruise changes.
Well, it took 27 pages, but we finally found someone who thinks that cruise is fine as it is.  |

Gypsio III
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Posted - 2013.04.30 18:24:00 -
[38] - Quote
Jonas Sukarala wrote:LOL poke your opponent to death from the backdoor... :)
Anyway Raven will have 7 mids thats plenty ... but i do think cruise raw damage will be excessive now.. which considering the range as well is much better than most turrets are able to reach and you would be aiming it at battleships so the only issue at that point is the speed of the opponent and if they have a counter at all.
We can't look at raw damage in isolation, we have to consider its application, the qualities of the host platform and the likely combat environments. While comparisons between application of missile and turret damage are notoriously difficult, artillery, tachyons and rails can also deliver broadly similar raw DPS around the important 50-100 km window, with all forms needing tackle/ewar to reliably apply DPS to, and keep range on, a typical mixed gang of frigates, cruisers and BCs.
But it's the last point worries me the most, because as far as I can tell, the ABCs are still going to be better at being large-weapon-armed skirmish platforms than the attack BS, because of the magnitude of their mobility advantages. This could conceivably lead to the odd situation where cruise is simultaneously overpowered (relative to turrets on other attack BS) yet unused (if ABCs end up being better than attack BS at being attack BS).  |

Gypsio III
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Posted - 2013.05.07 08:06:00 -
[39] - Quote
Hagika wrote:Yes but thats with the enemy ship standing still, while moving .... no.. the smaller sig battleships will not be hit for full damage even while standing still.
No, CN cruise will have an explosion radius of 247.5 m. No BS has a sig even close to that. |

Gypsio III
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Posted - 2013.05.07 09:52:00 -
[40] - Quote
Bi-Mi Lansatha wrote:Grunnax Aurelius wrote:Slot layout: 7H(-1), 7M(+1), 5L; 4 turrets , 7(+1) launchers. Seriously, 7 launchers and 7 mids slots, plus the upcoming 20-30%buff to cruise missile damage? That is +1000 DPS at range. Now I am not saying I am against it, as when they rebalance my Navy Raven it will also get a boost, but I don't see them giving the Raven that extra launcher.
Yeah, the Raven's problems aren't ones of DPS, they're ones of survivability, mobility and the existence of ABCs. Throwing more DPS at it may make a lot of mission runners happy, but it won't solve the actual problems. |
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Gypsio III
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Posted - 2013.05.07 10:51:00 -
[41] - Quote
Gimme more Cynos wrote:7 launchers + 25% Rof means 8.75 effective Launchers.. now lets have a look on the new Hyperion, which gets 9 effective turrets, at the fitting costs of 6...
No, 7/0.75 = 9.333r launchers.
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Gypsio III
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Posted - 2013.05.07 15:22:00 -
[42] - Quote
Hagika wrote:Gypsio III wrote:Hagika wrote:Yes but thats with the enemy ship standing still, while moving .... no.. the smaller sig battleships will not be hit for full damage even while standing still. No, CN cruise will have an explosion radius of 247.5 m. No BS has a sig even close to that. With fury bud.
You need to stop expecting Fury to be the default ammo, to be used in all situations. This isn't how Void, Conflag or Hail are used, so I don't understand why you expect it of Fury. The role of all T2 high-damage ammo is to give an option for additional DPS against large or well-tackled targets. As such it's entirely appropriate that smaller attack BS do not receive full damage from Fury. Quote figures for CN instead. |

Gypsio III
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Posted - 2013.05.08 07:49:00 -
[43] - Quote
10% bonuses to optimal and damage on an eight-turret Rokh? You guys are funny.  |

Gypsio III
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Posted - 2013.05.08 07:55:00 -
[44] - Quote
Grunnax Aurelius wrote:Gypsio III wrote:10% bonuses to optimal and damage on an eight-turret Rokh? You guys are funny.  You obviously didn't read the restriction to Railguns only........... another blind fool who cant read.
Of course I read it. So what? You think that makes it sensible? |

Gypsio III
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Posted - 2013.05.08 08:02:00 -
[45] - Quote
Er, try fitting large rails on your Rokh, not medium ones.
All your idea does is render the blaster Rokh useless and massively OP the fleet rail Rokh. |

Gypsio III
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Posted - 2013.05.09 08:22:00 -
[46] - Quote
Zetak wrote: Yeah that is wonderful round down of the math. now make a round down. how the two ship competes against 2 cruiser or bc. now that is where you will see the numbers each ship puts out differ hugely. Don't forget to factor in the tp bonus too
In general, as soon as you web your non-ABing cruiser-size target, the damage lost to speed issues tends to disappear because the target is slowed to below the explosion velocity of a torp - it's sig radius that provides the mitigation effect instead. This means that the Typhoon's explosion velocity bonus isn't hugely useful with torps, because the Typhoon has to operate inside web range anyway.
OTOH, ABing cruisers are a thing, and the Typhoon has room for more tackle, generally speaking, than the Raven, which, along with likely fits that use a set of med drones on the Typhoon and lights on the Raven, favours damage application to small stuff from the Typhoon. But - its tank is much weaker - a Raven with point, web and painter can still pull off an overloaded 1100 DPS ASB tank, while ASB Typhoon looks a bit flimsy and AAR Typhoon looks worse, making buffer Typhoon the common choice. It sounds like a reasonable tradeoff, tbh. |

Gypsio III
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Posted - 2013.05.09 10:10:00 -
[47] - Quote
Bi-Mi Lansatha wrote:Connall Tara wrote:... REALLY DAMN GOOD SHIP... Is the Odyssey Raven that much better than the one available now? Really aren't we looking at a good Raven combat system because cruise missiles are getting a major buff? The Raven platform itself, little used by many accounts before Odyssey, isn't getting a major buff.
The extra medslot and fittings are a pretty big deal, really. My concerns about the Raven (and Typhoon) aren't to do with the stats of cruise or the ship hulls themselves, both of which look fairly solid now, they're more to do with the meta and the existence of ABCs. Tone down ABCs further and we may see some gamespace open up for small-gang BS action. |

Gypsio III
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Posted - 2013.05.09 11:28:00 -
[48] - Quote
Deerin wrote: For cruises raven's range bonus is....well...I will not say useless but it is of secondary importance. For this kind of setup phoons bonus will be actually more useful as there will probably be no webs involved and for possible cruiser/t3 opponents additional painters and exp vel bonus will prove more effective on applied total damage.
"Probably no webs involved". I have issues with this bit - if I was doing a cruise gang I'd be very keen on having some long-range webbing support available, for purposes of maintenance of range as well as application of damage. As soon as that is available, the Phoon's explovel bonus becomes redundant against many targets. Nor am I convinced that the Phoon will more easily fit painters - I'd want to shield-fit the Typhoon to maximise its mobility. leaving no room for painters.
So I think the choice is much less clear than you make out, after considering fittings and gang composition. The Raven will be slower and have more medslots for tank/ewar/tackle; the Phoon will be faster but flimsier. To me, this pushes the Typhoon for smaller gangs where mobility is more important and long-range webbing is absent, while the Raven would be favoured in larger, more organised gangs, particularly those with logi involved on either side. |

Gypsio III
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Posted - 2013.05.09 12:54:00 -
[49] - Quote
Deerin wrote:Bucca Zerodyme wrote: Dude, you did the math wrong.
Damage = Base Damage x MIN(MIN(sig / Er,1) , (Ev / Er x sig / vel)^(log(drf) / log(5.5)) ) explosion radius: 337m target sig radius: (I'm feeling friendly, lets use an armour typhoon for that signature radius eh?) 330 target velocity: 143 explosion velocity: 106 missile damage: 923 (that extra BCU does add that slight little bit of love ^_^)
Damage = 923 * MIN(MIN(330 / 337.5, 1) , (106.5 / 337.5 * 330 / 143)^(log(5.5) / log(5.5)) ) Damage = 923 * MIN(MIN(0.977, 1) , (0.728)) Damage = 923 * 0.728 = 672.13
Apparently he used 540 sig instead of 330 for the 3rd term of function.
I think the assumption of max base speed is unrealistic anyway. Both should be webbed, resulting in 100% of 843 DPS to the Raven and 98% of 948 DPS to the Typhoon, assuming dual-BCS buffer armour Phoon and triple-BCS ASB Raven. Both ships are likely to use a set of med drones - the Typhoon does get a bigger EFT number with 4x heavies, but it's a bit inflexible for my liking. |

Gypsio III
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Posted - 2013.05.09 14:42:00 -
[50] - Quote
It's not a painter you want, it's a web - it keeps your target tackled and helps much more with damage application against smaller stuff. |
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Gypsio III
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Posted - 2013.05.09 20:25:00 -
[51] - Quote
Hagika wrote:
Which is the problem, putting rigors on the raven will hurt its already weak tank.
How would you describe the Typhoon's tank? |

Gypsio III
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Posted - 2013.05.10 00:13:00 -
[52] - Quote
Hagika wrote:Gypsio III wrote:Hagika wrote:
Which is the problem, putting rigors on the raven will hurt its already weak tank.
How would you describe the Typhoon's tank? The math was done, it was only slightly lower than the ravens new tank. What separates the two is that the phoon has a battlecruiser sig? Surely that wouldnt play into how well the ship deals with incoming damage at all.
I don't think sig is particularly important at these scales. Small and med weapons are already tracking both ships without any trouble. It matters somewhat for large ones, but I don't think it's a huge deal.
As for tank itself. I don't think I saw that post. Did it compare EHP only? What about ASBs and RR? What were your fits? |

Gypsio III
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Posted - 2013.05.13 08:33:00 -
[53] - Quote
Connall Tara wrote:Kenshi Hanshin wrote:
Sig Radius does matter alot for damage application for missiles. What the h*ll do you think that explosion radius is compared to?
oh its certainly important, but at battleship scale its "relatively" unimportant, once you consider that the only weapons which have trouble applying full damage to battleships are other battleship or capital weapon systems. its important, but relatively unimportant at this stage ^^
Exactly this. As seen in this thread, it's not hugely important even for cruise, because the explosion radius of cruise is so much smaller than a typical BS signature. It matters more for torps and their 338 m radius. And capital weapons ofc, but while blap dreads are ofc a big thing, I don't think we should put to much weight on the ease of Raven/Phoon blapping.
In contrast, a "small" frigate sig will result in not only increased mitigation of damage from other frigate weapons, but also from larger ones. |

Gypsio III
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Posted - 2013.05.24 22:57:00 -
[54] - Quote
Zanquis wrote:Until the evolution of the Blaster Rokh this ship found little use at all on the battlefield.
...the Rokh find's itself an unlikely choice for such operations especially considering it's price tag.
It's the most commonly used fleet battleship, and it's used with rails.  |

Gypsio III
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Posted - 2013.05.28 13:21:00 -
[55] - Quote
100 MN MWD cap requirements are far too high. There's an argument that it should be reduced for all BS, countered by greater mobility differences between attack and combat BS, but your method would also give good results.
A speed change from 19 m/s to 20 m/s is arbitrary and balancing is not done in terms of pretty numbers (although if it was, I'd have primes everywhere).
I don't understand your criticism of the Raven. It and the Typhoon appear to be the only vaguely useful attack BS. The other attack BS are so far overshadowed by ABCs in the attack role that they appear worthless. The same criticism also applies to the Raven and Typhoon, but at least they have a range-flexible weapon system not found on ABCs that gives them some unique game space to exist in. |

Gypsio III
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Posted - 2013.06.06 13:37:00 -
[56] - Quote
BiggestT wrote:Malcanis wrote:The Raven is classed as an "Attack" battleship (smaller, faster, slightly fewer hp). You shouldn't be comparing it to the Hype, but to the Mega.
Scorp is a "Disruption" BS, and it's the only one, so there's no direct comparison. Although I might point out that it has 8 mids, so it should be able to shield tank well enough. I don't understand how the 'geddon isn't also classed as a disruption BS tbh. I can't see many scenarios where a scorp will be preferable to a geddon, blackbird's do the job with 80-90% of the effectiveness for 10% of the price.
A disruption BS needs more than just a neut range bonus.
With comparable fits - medslots of prop mod and ECM - the Blackbird offers 70% of the Scorpion's raw ECM power, because of the additional medslots, so the Scorp has a 40% advantage. But yeah, given the cost and lack of mobility of BS, it's easy to argue that the Scorp isn't really worth it. But really, that argument also seems to apply to attack BS in general. |
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